AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games on Android in Greece: Q3 2022
Analyzing the performance of the top Battlefield Commander games on Android in Greece during Q3 2022 reveals notable trends in downloads, revenue, and active users.
In Q3 2022, the top Battlefield Commander games on Android in Greece showed varied performance metrics. Here's a closer look at how each game fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell saw its weekly revenue fluctuate, peaking at around $5.3K in early August and dipping to approximately $2.1K by mid-September. Weekly downloads showed a downward trend, starting at about 2.2K in late June and ending at roughly 1.3K by the end of September. Active users also displayed a declining pattern, from around 155.9K in late June to approximately 127.1K by the end of the quarter.
Merge Super - Monster Fight by WeMaster LTD had no revenue data for the quarter. Downloads started strong with about 3.8K in mid-July but saw a steep decline to 158 by the end of September. Active users followed a similar trend, peaking at around 4K in mid-July and dropping to 549 by the end of the quarter.
Grow Empire: Rome from Games Station Studio experienced modest weekly revenue, with a notable spike to $102 in late August. Downloads remained relatively stable, ranging from 360 to 650 per week. Active users saw a slight decline from approximately 2.4K in late June to about 1.8K by the end of September.
Castle Raid! by VOODOO had no recorded revenue for the quarter. Weekly downloads peaked at around 1.1K in late August but dropped significantly to 195 by the end of September. Active users also saw a peak of approximately 2.9K in late August, followed by a decline to about 1.5K by the end of the quarter.
TFT: Teamfight Tactics from Riot Games, Inc had varying weekly revenue, peaking at approximately $722 in late June and experiencing a low of $140 in early September. Downloads showed a slight decline over the quarter, starting at 529 and ending at 284. Active users remained relatively stable, fluctuating around 10K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.